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    <h1>[name]</h1>

    <div class="desc">
    This holds a reference to a real property in the scene graph.
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    <h2>Constructor</h2>


    <h3>[name]( [page:Object3D rootNode], path, parsedPath )</h3>
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      -- [page:Object3D rootNode]:
      -- path
      -- parsedPath (optional)

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    <h2>Properties</h2>

    <h3>[property:Number path]</h3>
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    <h3>[property:Number parsedPath]</h3>
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    <h3>[property:Number node]</h3>
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    <h3>[property:Number rootNode]</h3>
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    <h3>[property:Object BindingType]</h3>
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    <h3>[property:Object Versioning]</h3>
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    <h3>[property:Array GetterByBindingType]</h3>
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    <h3>[property:Array SetterByBindingTypeAndVersioning]</h3>
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    <h2>Methods</h2>

    <h3>[method:null getValue]( [page:Array targetArray], [page:Number offset] )</h3>
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    <h3>[method:null setValue]( [page:Array sourceArray], [page:Number offset] )</h3>
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    <h3>[method:null bind]( )</h3>
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      Create getter / setter pair for a property in the scene graph. Used internally by
      [page:PropertyBinding.getValue getValue] and [page:PropertyBinding.setValue setValue].
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    <h3>[method:null unbind]( )</h3>
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      Unbind getter / setter pair for a property in the scene graph.
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    <h3>[method:Constructor Composite]( targetGroup, path, optionalParsedPath )</h3>
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      Create a new Composite PropertyBinding.
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    <h3>[method:Constructor create]( root, path, parsedPath )</h3>
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      Create a new Composite PropertyBinding (if root is an [page:AnimationObjectGroup]) or PropertyBinding.
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    <h3>[method:Constructor parseTrackName]( trackName )</h3>
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      Matches strings in the following forms:<br />
      -- nodeName.property<br />
      -- nodeName.property[accessor]<br />
      -- nodeName.material.property[accessor]<br />
      -- uuid.property[accessor]<br />
      -- uuid.objectName[objectIndex].propertyName[propertyIndex]<br />
      -- parentName/nodeName.property<br />
      -- parentName/parentName/nodeName.property[index]<br />
      -- .bone[Armature.DEF_cog].position<br />
      -- scene:helium_balloon_model:helium_balloon_model.position
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    <h3>[method:Constructor findNode]( root, nodeName )</h3>
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      Find a node in a node tree or [page:Skeleton Skeleton].
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    <h2>Source</h2>


    [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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